Local browser tool · Convert

Convert WebP to PNG

An asset came off a modern website, and the desktop tool you edit with will not import WebP. To turn WebP into PNG, drop the files on this page and the browser decodes and rewrites them losslessly on your own machine. Transparency crosses over intact, and because the export is lossless, the round of edits ahead stops costing detail the way another re-compression would.

Get a WebP into software that reads PNG

Decode once, write losslessly, keep the alpha mask, and hand the file to any editor that refuses WebP. Suitable for convert tasks on WebP, plus JPG, PNG, GIF, BMP, SVG, TIFF, HEIC and AVIF files; the export is always a new copy.

Pick the format every app accepts — the picture itself stays untouched.

Your files are read locally. Nothing is uploaded.

Free to use. Local limits: up to 30 files, 100 MB per file, and 250 MB per batch, processed entirely in this browser. Nothing is uploaded; what stays on your device afterwards is the settings you last used and, after a run, the picture this page made so a next step can open it without choosing the file again. Start over deletes that picture.

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Convert at a glance

How Convert WebP to PNG works: your file, then this browser tab, then a new copy.
Your file → This browser tab → A new copy. Nothing in between.
What this page promises about the file it hands back.
Files it opensWebP, plus JPG, PNG, GIF, BMP, SVG, TIFF, HEIC and AVIF files
Files you get backJPG, PNG, WebP
Camera data (EXIF)Not copied — this browser writes a fresh picture from its pixels, so GPS, timestamps and camera tags stay in the file you started with
This page is already set toPNG output
What the new file keepsEvery pixel it can display — the same width, height and colours as on screen
What never carries overCamera data and GPS, the colour profile (painted into plain sRGB), and animation, which exports as its first still frame
Transparent areasKept: PNG stores an alpha channel, so a cut-out stays a cut-out
Size after the changeUsually larger: PNG redraws an already-compressed photo without rounding
Where the work happensIn this browser tab — the picture itself is never uploaded
Largest file100 MB, 40 megapixels or fewer
Largest batch30 files per run
Account, price, watermarkNo sign-up, no charge, nothing stamped on your export

When this helps

  • An asset pulled from a site, destined for an editor with no WebP import
  • A sprite or UI element you need to trace, mask, or recolour
  • Teaching material where the picture will be annotated repeatedly
  • A print or slide workflow that accepts PNG but not WebP

Measured on this page: a 1,200 × 900 WebP of 86 KB became a 1.62 MB PNG. The alpha mask carries straight across, and the weight is the price of a lossless container, not of a second lossy pass.

Detailed guidance

The situation this is for

You saved an asset off a modern site, or a designer handed you an export, and your software cannot open it. Desktop tools adopted WebP far more slowly than browsers did, and many still refuse it on import or offer no export path at all. Rather than fighting that, decode the file once into something universal. PNG is the natural landing format here because it accepts transparency and because the file is about to be edited, which is precisely the circumstance where a lossless container earns its extra weight.

What the round trip preserves

Dimensions and colour come across unchanged, the alpha channel is carried rather than flattened, and nothing is resized or cropped unless you ask. Metadata such as colour profile annotations is not rewritten, so a file that relied on one should be checked after conversion. Animation does not survive: an animated WebP returns as its first still frame, since PNG has no animation model to write into. What you get is a faithful single picture, ready for a mask, a trace, or a recolour.

Choosing between the two output paths

If the destination is an editor, choose PNG. If the destination is a piece of legacy desktop software that only wants a picture, JPG is smaller and simpler, and the lossless argument does not apply to a file nobody will touch again. If the asset has to keep transparency and be opened in ancient software, PNG is still the answer, because a JPG would erase the very thing you are carrying across. That single question, transparency yes or no, decides almost every case.

Working on the converted file

Once the asset is PNG you can annotate, crop and re-save it as many times as the job needs without each save taxing the picture. When the work ends, export the delivery copy in whatever the destination wants, usually WebP or JPG for the web and PNG or PDF for print. Keeping the working file and the delivered file as two artefacts, with names that say which is which, is what stops a project being rebuilt from an export three years later. Each result keeps your base name and carries a short suffix, so a converted batch lands in your downloads without silently replacing the files it came from.

A note on screen recordings and sprite sheets

Two uses of this pair are heavier than they look. A sprite sheet pulled from a site often needs to be sliced before it is usable, so convert, then crop each cell on the crop page of this site while the file is still lossless. A frame captured from a screen recording carries fine text and hard edges that a lossy encode has already blurred; converting it to PNG does not undo that, and the honest next step is re-capturing at a higher bitrate.

Convert WebP to PNG questions

Does the transparency survive?

Yes, which is the reason to choose PNG here rather than JPG. WebP stores an alpha channel and PNG stores one too, so a cut-out or badge arrives in the editor still able to sit over any background. The only conversion that would flatten it is a JPG one.

Is this a quality upgrade?

It is a quality freeze rather than a boost. Whatever the WebP decoder produced is written down exactly and never discarded again, so the file stops degrading with each save. Artefacts that were already in the WebP remain, because no conversion can invent detail that the source threw away.

Why is my PNG so much heavier than the WebP?

WebP is allowed to approximate; PNG records every pixel. A transparent interface asset can go from tens of kilobytes to several hundred, which is a fine price for a working file and a poor one for something a visitor downloads on every page view.

Can I batch a whole icon set?

Add up to thirty files at once, each processed separately in the tab, up to 100 MB and roughly 40 megapixels per file. There is no upload queue, so a folder of exports takes seconds even on a bad connection, and nothing about the set leaves the device.